- 10Àü8½Â, 8 Wins out of 10 Games
- °¡¸£±â, ³ª°¡±â, Deru, Push through
- °¥¶óÄ¡±â(ùÜ) Wari-uchi, Splitting
- °¥¸²(ÝÂ) Wakare, Dividing
- °ÇÑ ¸», Strong group
- °ÅºÏµî, Kame-no-ko, Turtle's back
- °Ç³ÊºÙÀÓ, Tsuke-koshi, Waist cut,
Cutting across the knight's move
- °Éħ(ÎÐ) Kakari, Approach
³¯ÀÏÀÚ°Éħ, Knight approach
´«¸ñÀÚ°Éħ, Large knight approach
ÇÑijôÀº °Éħ, One space approach
óÁø ³¯ÀÏÀÚ °Éħ, Skirt approach
- °ø¹è(Íö) Dame, Neutral point
- °æ°è¼±, Sector Line, Border line
- °è°¡(ͪʫ) Counting the score
- ²¸ºÙÀÓ, Hasami-tsuke, Clamp
- °î»ï±Ã(ÍØß²Ïà) Bent three
- °î»ç±Ã(ÍØÞÌÏà) Bent four
- °ï¸¶(ÍÝØ©) Weak group
- °ø°Ý(Íô) Seme, Attack
- °ø¹æ(ÍôÛÁ) Kobo, Attack and Defence
- ²¿ºÎ¸²(ÍØ) Magari, Turn, Bend
- ²É³îÀÌÆÐ, Hanami-ko, One sided ko
- °ú¼ö(Φâ¢) Overplay
- ±»Èû(ôó) Shimari, Enclosure
ÇÑı»Èû, One space enclosure
³¯ÀÏÀÚ±»Èû, Knight enclosure
´«¸ñÀÚ±»Èû, Large knight enclosure
¸¶´Ã¸ð±»Èû, Diagonal enclosure
óÁø ³¯ÀÏÀÚ ÁöÅ´, Footsweep
- ±Ãµµ(Ïà) Eye space, Eye shape
±Ãµµ¸¦ ³ÐÈ÷´Ù, Enlarge eye space
- ±Ç¸®(Ïí××) Privilege
- ±Í(éê) Sumi, Corner
±Í°î»ç, Bent four in the corner
±Í»ï¼ö(éêß²â¢) Sumi-no-sante, Three liverties in the corner
- ±Þ¼Ò, Vital point
- ²÷À½(ï·) Kiri, Cut
- ³¡³»±â, Yose, Endgame
- ±â´Ù, ±â¾îµé´Ù, Hai, Crawl
- ±â´ë±â, Motare, Leaning attack
- ±âÇÕ, Kiai, Fighting spirit
- ³¢¿ò, Wari-komi, Wedge
- ³¯ÀÏÀÚ, Geima, Knight's jump
óÁø ³¯ÀÏÀÚ, Footsweep
°ø°ÝÀº ³¯ÀÏÀÚ·Î, Attacking with keima
- ³»·Á¼¶, Sagari, Descend
- ³Ñ±â(Ô¤) Watari, Bridge under,
Connection underneath
- ³ë¸²(îÃ) Nerai, Aim, Intent
- ´«(äÑ) Manako, Eye space (shape)
- ´«¸ñÀÚ, Ogeima, Large knight jump
- ´Ã±â,»¸±â(ãß) Nobi, Strech, Extend
ºÙÀ̸é Á¥È÷°í, Á¥È÷¸é ´Ã¾î¶ó!
Attach and Hane, Hane and Extend!
- ´Ù°¡¼¶(ýþ) Tsume, Checking extension
- µû³¿(Úû) Nuki, Capture
- ´Ü¼ö, Atari
¾ç´Ü¼ö, Double atari
´Ü´Ü¼ö, Serial atari
- ´ÜÁ¡, Cutting Point, Weak point
- ´ý, Komi, Compensation
- ´ë±Ã¼Ò±Ã(ÓÞÏàá³Ïà) Big eye small eye
- µ¹°¡¸®±â, Nigiri(äÄ), Black or White?
Process of deciding who plays black
Guessing color of stones
Guessing the stones (Odd or Even)
- µµÈ¿À±Ã(Óûü£çéÏà) Bulky five
½ÊÀÚ¿À±Ã(ä¨í®çéÏà) Crossed five
¸ÅÈÀ°±Ã(ØÞü£ë»Ïà) Rabbitty six
- µÇµû³¿ (2Á¡ ÁÖ°í 1Á¡ µû³¿) Recapture
- µÇ¸ô±â, Ate-kaeshi, Counter atari
- µÌ¹ÚÇü, Carpenter's square
- µÎ´«, Two separate eye spaces
- µÎÄ, Niken, Two space
µÎĶÜ, Niken tobi, Two space jump
µÎĹú¸², Two space extention
- µÎÅÍ¿ò(ý§) Atsumi, Thickness
- µÎÁ¡¸Ó¸®, Head of Two Stones
µÎÁ¡¸Ó¸®´Â µÎµé°Ü¶ó!
Hane at the Head of Two Stones!
Hit the Head of Two Stones!
- ¶Ü(Þ«) Tobi, Jump
ÇÑĶÜ, One-point jump
µÎĶÜ, Two-point jump
³¯ÀÏÀÚ¶Ü, Knight jump
´«¸ñÀÚ¶Ü, Large knight jump
¹çÀüÀÚ¶Ü, Diagonal jump
¶Ù¾î³ª°¡±â, Jumping out
- µÞ¹®¿¸², Suso-aki, Open skirt,
Back door openned
- µè±â(××) Kikashi, Forcing move
- µé¿©´Ùº½, Nozoki, Peep
- ¸¶´Ã¸ð, Kosumi, Diagonal move
¸¶´Ã¸ðºÙÀÓ, ¸ðºÙÀÓ, Kosumi-tsuke, Diagonal attachment
1¼± ¸¶´Ã¸ð, Tanuki-no-hara, Diagolanal move on the first line
- ¸·À½, Osae, Block
- ¸À, Aji, Taste, Potential
- ¸Âº¸±â, Miai, A or B, Equivalent
- ¸Â²÷À½, Kiri-chigai, Cross cut
- ¸Æ, Tesuji, Knack, Best move in local
- ¸Ô¿©Ä¡´Ù, Horikomi, Throw-in
- ¸ðÀÚ, Boshi, Cap, Capping
- ¸ð¾ç, Moyo, Framework, Shape
¸ð¾ç°®Ãß±â, Being in good shape
¸ð¾çÀ» Áß½ÃÇÑ ¼ö, Stylish move
ÀÔü¸ð¾ç, Box formation
Áߺ¹Çü, Overconcentrated shape
¹¶Ä£¸ð¾ç (ÀÀÇü) Dumpling shape
- ¹«¸£±â, Matta, Take back
- ¹«½ÂºÎ, No result game, Draw,
Drawn game, No win no lose game
- ¹«Á¶°Ç »î, Unconditional life
- ¹Ì²ô·¯Áü, Suberi, Slide
³¯ÀÏÀÚ ¹Ì²ô·¯Áü, Knight slide
´«¸ñÀÚ ¹Ì²ô·¯Áü, Monkey jump
Large knight slide (Saru-suberi)
- ¹Ð±â(äã) Oshi, Push
¹Ð¾î¿Ã¸®±â(òÁ) Masugu, Push up
- ¹Ù²ãÄ¡±â(ôð) Furikawari, Exchange
- ¹ÙµÏ(Baduk), ѳ(Go), êÌѤ(iGo, Weiqi)
Á¢¹ÙµÏ, Oki-go, Handicapped Go
¸Â¹ÙµÏ Tagai-sen, Even game,
È£¼±¹ÙµÏ, The black play in alternate
µÎÁ¡¹ÙµÏ, 2 Stone Handicap Game
¼®Á¡¹ÙµÏ, 3 Stone Handicap Game
- ¹çÀüÀÚ, Okosumi, Hazama tobi,
Diagonal jump
- »§¶§¸², Ponnuki, Diamond
- ¹é(ÛÜ), White, White stone
¹é´ë¸¶, White group, White stones
- ¹é¼±(ÛÜà») White to play
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- ¹ú¸²(î÷ËÒ) Hiraki, Extension
µÎĹú¸², Two space extension
¼¼Ä¹ú¸², Three space extension
´Ù¼¸Ä¹ú¸², Five space extension
Á¼°Ô ¹ú¸², Short extension
ìéØ¡ì£î÷, Single stone two space extension
ì£Ø¡ß²î÷, Two stones three space extension
- º¸ÀÚ±â, ´ë¸ð¾ç, Furoshiki, Big shape
- ºÀ¼â, Fusa, Shut-in, Blocking
- ºÙÀÓ(Üõ) Tsuke, Attachment
¸ðºÙÀÓ, Diagonal attachment
³¯ÀÏÀÚºÙÀÓ, Keima attachment
¾Æ·¡ºÙÀÓ, Underneath Attachment
¹èºÙÀÓ, Belly attachment
ÄÚºÙÀÓ, Nose attachment
²¸ºÙÀÓ, Hasami-tsuke, Clamp
- ºò (ºò¼ö) Seki, Stalemate, No die both alive
ºò¹«³ÊÁü, Seki collapse, False seki
¹«½ÂºÎ °ÔÀÓ, Draw, Drawn game
- ºó»ï°¢, Empty triangle
- »ç¼®, Sute-ishi, Sacrifice
- »çÈ°, Shikatsu, Life and death
- »è°¨, Keshi, Erase, Reduce
- »ñ°«Çü, Jingasa, Hat, Hat shape, Farmer's Hat
»ñ°«»ç±Ã, Pyramid Four, T-shape, T-four
- ½Î¿ò, Tatakai, Fight
- ½Ö¸³, Narabi, Bamboo joint
- ¼´Ù(í¡), ¿Ã¶ó¼´Ù, Stand
- ¼±¼ö(à»â¢) Sente, Initiative
¼±¼öó¸®, Makeshift, Expedient
- ¼¼, ¼¼·Â, Wall, Influence
- ¼¼Ä, Sanken, Three space
¼¼Ä¹ú¸², Three space extention
- ¼Ó¼ö, Zokushu, Vulgar move, Crude move
- ¼Õ», Tenuki, Playing elsewhere
- ¼öºñ, Shubi, Defence
- ¼ö»óÀü, Semeai, Capturing race
- ¼ö½À(ø¤) Sabaki, Settlement
- ½ÂºÎ¼ö, Shobute, Keymove
- ¾º¿ò(äâ) Kake, Press
³¯ÀÏÀÚ¾º¿ò, Knight press
´«¸ñÀÚ¾º¿ò, Large knight press
- ½Ç¸®(ò¢) ji, Territory
- ¾ç°Éħ, Ryo-kakari, Double approach
- ¾ç³¯°³, Double wing formation
- ¾çÀÚÃæ(å»í»õö) Double shortage of liberties
- ¾î±ú, Kata, Shoulder
¾î±ú¤±â, Kata-tsuki, Shoulder hit
- ¿¬°á, ÀÌÀ½, Tsugi, Connection
²Ë ÀÌÀ½, Solid or String connection
¸¶´Ã¸ð, Diagonal connection (Kosumi)
½Ö¸³ ÀÌÀ½, Bamboo joint (Take fu)
³Ñ±â, Bridge under (Watari)
È£±¸ ÀÌÀ½, Tiger's shape
¾çÈ£±¸ ÀÌÀ½, Trumpet connection
- ¿¯À½(ÚÝ) Usumi, Usui, Thin
- ¿ÁÁý(Ê£) Kakeme, False eye
- ¿Ã°¡¹Ì, Trap, Snare
- ¿ÏÂø(èÐ) Loose move
- ¿Ü±æ¼ö¼ø, Ipponmichi, Forced sequence
- ¿ìÇü(é×û¡) Dumpling shape
- ¿ä¼®(é©à´) Key stones
- À¯°¡¹«°¡, Eye versus no eye
- ÀÀ¼öŸÁø, Probe
- ÀÌÀû¼ö(××îØâ¢) Thank You Move
- ÀÚÃæ(¼ö) Dame zumari, Self-atari, Suicide
- ÀÛÀº(¼ö) Chisai, Small move
- Àâ´Ù(ö¢) Toru, Capture
- ÀâÀºµ¹, Captured stones
- Àå¹®(íúÚ¦) Geta, Net
¹Ý(Úâ)Àå¹®, Jaw strap, Loose Net
- Á¤¼®, Joseki, Standard sequence
- Á¤¼ö(ïáâ¢) Proper move, Correct move
- Á¥Èû(Úü) Hane, Bend
ÀÌ´ÜÁ¥Èû, Nidan-hane, Double hane
µÇÁ¥Èû, Nidan-hane, Counter hane
Á×À½Àº Á¥Èû¿¡ ÀÖ´Ù. Death in the hane
- Á¶ÀÓ(Îí) Shibori, Squeeze
- Á¿쵿Çü, Symmetrical shape
- Áß¾ÓÁøÃâ(òäõó) Getting Ahead
Getting ahead by stretching
Getting ahead with keima, okeima
Getting ahead with a one-point jump
- ÁöÅ´(áú) Mamori, Defence
- Á÷»ï±Ã(òÁß²Ïà) Straight three
Á÷»ç±Ã(òÁÞÌÏà) Straight four
Á÷À°±Ã(òÁë»Ïà) Rectangular six
- Áý, Me, Points in territory
- Â´Ù, Sashikomi, Thrust
- Âó±â(úù) Hasami-tsuke, Clamp
- Ãà(ïÖ,õï) Shicho, Ladder
ºóÃà, Yurumi Shicho, Loose ladder
´Ã¾îÁø Ãà, Yurumi Shicho, Loose ladder
Ãà¸Ó¸®, Shicho atari, Ladder breaker
ÃàÀ¸·Î ÀâÈ÷´Ù, Captured in Ladder
- Ä¡¹ÞÀ½, Butsukari, Bump
- Ä¡Áß, Oki, Centering, Placement
- ħÀÔ, Uchi-komi, Invasion
- Å«(¼ö) Okina, Big move
- Ÿ°³, Shinogi(×Ð), Breakthrough
È°·Î, Way out
ÈļӼö´Ü, Follow-up
- ÆÐ(̤) Ko, Repetitive capture
º»ÆÐ, Hon-ko, Direct ko
¾çÆÐ, Ryo-ko, Double ko
»ïÆÐ, San-ko, Triple ko
ÀÌ´ÜÆÐ, Nidan-ko, Two step ko
¸¸³âÆÐ, Ten thousand year ko
¼øȯÆÐ, Round Robin Ko
Àå»ý(íþßæ) Sucide ko (Eternal Life)
´Ã¾îÁø ÆÐ, Yoseko, Approach ko
õÁö´ëÆÐ, Game-deciding ko
Æа¨, Ko-date , Ko threat
ÆÐ ÇؼÒ, Ko Resolving
- ÆÐÂø(ø¨ó·) Haichaku, Losing move
- Æ÷µµ¼ÛÀÌ, Dango, Clump
- Æ÷¼®, Fuseki, Opening
ÀÌ¿¬¼º, Nirensei, Two stars formation
»ï¿¬¼º, Sanrensei, Three stars formation
Áß±¹½ÄÆ÷¼®, Mini Chinese openning
- ÇÑĶÜ, Ikken tobi, One space jump
- ÇÔÁ¤¼ö, Hamete, Trick play
- Çึ(ú¼Ø©) Flow of the Stones
- Çù°ø(úó) Hasami, Pincer
- ÈÁ¡(àø) Hoshi, Star point
- ȯ°Ý(ü½) Ute-kaeshi, Snapback
- È£±¸(ûÛÏ¢) Tiger's mouse
È£±¸ÀÚ¸® ±Þ¼Ò, Fukure, Bulge point
È£±¸ÁöÅ´, Hanging connection
¾çÈ£±¸(å»ûÛÏ¢) Trumpet connection
- È£¼ö(û¿â¢), Good move
- ȸµ¹ÀÌ (¿¬´Ü¼ö) Oiotoshi, Serial atari
- ÈÄÀý¼ö, Ishi no shita, Under the stones
- Èæ(ýÙ), Black, Black stone
Èæ´ë¸¶, Black group, Black stones
- Èæ¼±(ýÙà») Black to play
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